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October 3, 2008 · 8:38AM

Businesses Exploring Uses For Virtual Worlds

Corporations want to determine whether virtual worlds like Second Life can be used for purposes other than staff meetings and collaborating with clients. Analysts say that 80% of active Internet users, or 250 million people, will be active participants in virtual worlds by 2011. (Knowledge@Emory)

Categories: Business & Finance Today · Information Technology

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